Objective: Add movement animations to the Player when pressing either the left or right arrows.

Step 1: In Unity, with the Player GameObject selected in the Hierarchy window, create an animation file for the left turn and another animation file for the right turn using the chopped-up Sprite animation images…

Objective: Create two custom classes and have one custom class inherit the properties of the other custom class.

Step 1: In Unity, within the Hierarchy window, create an Empty GameObject named Item_Database. In the Project window, create three C# Scripts called Item, Weapon, and ItemDatabase. …

Pete Thomasberger

Unity Developer

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